For Q1 FY2026 ended June 30, 2025, Electronic Arts reported revenue of $1.671 billion, up 66.3% year-over-year. Net income was $88 million, down 70.0% from the prior year, with diluted EPS of $0.35, a 68.5% decline. Operating income fell 66.3% to $127 million.
โขRevenue increased 66.3% YoY to $1.671 billion.
โขNet income dropped 70.0% YoY to $88 million.
โขDiluted EPS decreased 68.5% to $0.35.
โขOperating income declined 66.3% to $127 million.
Informational summary based on SEC XBRL figures ยท generated by deepseek-v4-flash. Not investment advice.
Electronic Arts develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones globally. It develops and publishes games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings including extra content and subscription offerings through its global football and American football franchises, such as EA SPORTS College Football and EA SPORTS Madden NFL
Based on its IP comprising The Sims, Apex Legends, and Battlefield. The company markets and sells its games and services through digital distribution and retail channels Directly to mass market retailers, specialty stores, and distribution arrangements. Incorporated in 1982, Electronic Arts is headquartered in Redwood City, California.
Electronic Arts Inc. (EA) is a global leader in digital interactive entertainment. The company develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones. Its portfolio spans diverse genres including sports, racing, first-person shooter, action, role-playing, and simulation. Key franchises include EA SPORTS College Football, EA SPORTS Madden NFL, The Sims, Apex Legends, and Battlefield. EA also offers live services such as extra content and subscription offerings, primarily through its global football and American football franchises. The company's games are distributed digitally and through retail channels to mass market retailers, specialty stores, and via direct distribution arrangements.
Where is Electronic Arts (EA) listed and what currency does it trade in?
Electronic Arts Inc. is listed on the Nasdaq Global Select Market (NasdaqGS) under the ticker symbol EA. The company trades in US Dollars (USD), as it is headquartered in the United States. Its stock is part of the Communication Services sector and is widely followed by investors interested in the electronic gaming and multimedia industry.
What sector and industry does Electronic Arts (EA) belong to?
Electronic Arts Inc. operates in the Communication Services sector, specifically within the Electronic Gaming & Multimedia industry. This classification reflects the company's core business of developing and publishing video games and providing related digital services. As a major player in interactive entertainment, EA competes with other gaming companies and benefits from trends in digital distribution, live services, and subscription models.
Where is Electronic Arts (EA) headquartered and what markets does it serve?
Electronic Arts Inc. is headquartered in Redwood City, California, United States. The company was incorporated in 1982 and has grown to serve a global market. It develops and publishes games for game consoles, PCs, and mobile phones, reaching consumers worldwide through digital distribution and retail channels. Its products are marketed directly to mass market retailers, specialty stores, and via distribution arrangements, ensuring broad availability across regions.
How does Electronic Arts (EA) make money?
Electronic Arts generates revenue primarily through the sale of games and the provision of live services. The company sells full-game downloads, physical copies, and in-game content such as extra levels, characters, and virtual currency. A significant portion of revenue comes from live services, including subscription offerings like EA Play, and ongoing content updates for franchises such as EA SPORTS Madden NFL, FIFA (now EA SPORTS FC), Apex Legends, and The Sims. These services provide recurring revenue streams. Additionally, EA earns from digital distribution partnerships and direct sales to retailers. The company's diverse portfolio across sports, action, and simulation genres helps mitigate seasonal fluctuations.