For Q1 FY2026 ended March 29, 2026, Hasbro reported revenue of $1.113 billion, up 10.6% year-over-year. Net income surged 101.2% to $198.4 million, while operating income rose 58.3% to $270.3 million. Diluted EPS was $1.39, nearly doubling from the prior year. Long-term debt stood at $3.095 billion.
•Revenue increased 10.6% YoY to $1.113 billion.
•Net income more than doubled to $198.4 million.
•Operating income grew 58.3% to $270.3 million.
•Diluted EPS rose 98.6% to $1.39.
Informational summary based on SEC XBRL figures · generated by deepseek-v4-flash. Not investment advice.
Hasbro is a toy and game company in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company offers trading cards and collectibles, action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, vehicles and toy-related specialty products, sports action products and accessories, and consumer products
Licensed products, such as apparel, publishing products, home goods and electronics, and toy products, as well as the sourcing, marketing, and sale of toy and game products promotes its brands through the out-licensing of trademarks, characters, and brand and intellectual property rights to third parties through the sale of branded consumer products, such as toys and apparel.
Additionally, it is involved in the promotion of its brands through the development of trading cards, role-playing, and digital game experiences based on Hasbro and Wizards of the Coast games
License certain brands to other third-party digital game developers who transform Hasbro brand-based characters and intellectual properties, into digital gaming experiences. It also develops and produces of Hasbro-branded entertainment content, including film, television, children's programming, digital content, and live entertainment.
The company sells its products to retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and traditional retailers ecommerce retailers under the MAGIC: THE GATHERING, MONOPOLY, HASBRO GAMES, PLAY-DOH, TRANSFORMERS, DUNGEONS & DRAGONS, NERF, and PEPPA PIG
LUCASFILMS' STAR WARS, BEYBLADE, Final Fantasy, The Lord of the Rings, Fallout, SPIDER-MAN, and THE AVENGERS brands. Founded in 1923, Hasbro is headquartered in Pawtucket, Rhode Island.
Hasbro, Inc. is a toy and game company that operates in the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. The company offers a wide range of products including trading cards and collectibles, action figures, arts and crafts and creative play products, dolls, play sets, preschool toys, plush products, vehicles and toy-related specialty products, and sports action products and accessories. It also provides licensed products such as apparel, publishing products, home goods and electronics, and toy products. Additionally, Hasbro promotes its brands through out-licensing of trademarks, characters, and intellectual property rights to third parties for branded consumer products. The company is also involved in developing trading cards, role-playing, and digital game experiences based on its own games and those of Wizards of the Coast, and licenses brands to third-party digital game developers. Furthermore, Hasbro develops and produces entertainment content including film, television, children's programming, digital content, and live entertainment.
Where is Hasbro listed and what currency does it trade in?
Hasbro, Inc. is listed on the NasdaqGS exchange under the ticker symbol HAS. The company trades in US Dollars (USD). As a US-based company, its stock is traded on a major American stock exchange, providing liquidity and accessibility to investors worldwide.
What sector and industry does Hasbro operate in?
Hasbro, Inc. operates in the Consumer Cyclical sector and the Leisure industry. This means the company's performance is closely tied to the economic cycle, as consumer spending on leisure and entertainment products tends to increase during periods of economic growth and decline during downturns. As a leisure industry company, Hasbro focuses on products and experiences that provide entertainment and recreation, such as toys, games, and digital content.
In which geographic markets does Hasbro operate?
Hasbro, Inc. operates in multiple geographic markets including the United States, Europe, Canada, Mexico, Latin America, Australia, China, and Hong Kong. This global presence allows the company to reach a diverse customer base across North America, Europe, Asia-Pacific, and Latin America. The company sells its products through various channels including retailers, distributors, wholesalers, discount stores, specialty hobby stores, drug stores, mail order houses, catalog stores, department stores, and ecommerce retailers.
How does Hasbro generate revenue?
Hasbro generates revenue through multiple streams. The company sells its own branded products such as MAGIC: THE GATHERING trading cards, MONOPOLY board games, action figures, dolls, and preschool toys to retailers and ecommerce platforms. It also earns licensing income by out-licensing its trademarks, characters, and intellectual property to third parties for branded consumer products like apparel and home goods. Additionally, Hasbro develops digital game experiences based on its brands and those of Wizards of the Coast, and licenses its brands to other digital game developers. The company also produces entertainment content including film, television, and digital content, which generates revenue through distribution and licensing.